Aerokineticists often control air flow or electricity, specializing in mobility and ranged combat. We’re mostly a tanky boy with a pet for now. This build is current to November 19, 2019. Why not hospitaler? Easiest CC combo in the game as it forces loads of saves. That's Ok, thanks for the reply at least. Had to be done. Will need +wis item to cast inquisitor spells. +4Wing=76 melee AC. This is a little hidden and not so easy to find. The saving throw DC is Dexterity-based. Not vivisectionist by any means, but at least builds into a shield guy alright. A kineticist can accept only 1 point of burn per round. Pretty straightforward. The entire area counts as difficult terrain. Monk - Weapon Focus: Greataxe // Crane Style, Bestow Grace, Aura of Greater Courage, Remove Paralysis, Archon’s Aura, Resist Energy (Communal), Delay Poison (Communal), Remove Curse, Mobility 3. Lead blades wands are nice too. +Stat Items, Inner Demon Rings, Opportunist’s Boots, Barbarian - Exotic Weapon Proficiency: Bastard Sword // Weapon Focus: Bastard Sword, Barbarian - Power Attack // Damage Reduction, Barbarian - Intimidating Prowess // Damage Reduction, Barbarian - Improved Critical: Bastard Sword, Fighter - Extra Rage Power: Damage Reduction // Cleaving Finish, Knowledge: Arcana 5, Mobility 3, Persuasion✝. The kinetic blade's shape is purely cosmetic and doesn't affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features. At 11th level, when using gather power as a move action, a kineticist can reduce the total burn cost of a single wild talent by 2 points instead of 1. For Feyspeaker Shifter, the attributes are impossible to get at level 1, at least for humans. Electricity is nice for shocking grasp but there are too many resistant enemies later on. The saving throw DC is Dexterity-based. Persuasion. Level 12 is where game really starts to crumble. AC Bracers, AC items, elemental damage to attacks/natural attacks: alkali gloves and winter wolfs cloak for example. ✝Keep at least one at all times. You can use Echolocation from party Alchemist instead. Hay I'm using the Monkadin build and you recomend any full-sized 1h or 2h weapon and i can'd find anywhere what a full-sized weapon is... and on top of that i get confused because on important gear you mention sabers and longswords but at level 3 you get Weapon Focus: Greataxe so i just got super confused. Pit/grease/vinetrap for reflex, Stinking Cloud for Fortitude, Chains of Light for Will. Spilled some awesome sauce on saint. The familiar gains abilities as usual for a familiar of its type. When using fire blasts or composite blasts that include fire, add your elemental overflow bonus to the damage dealt. Wolf is not amazing, but it’s better than sitting around. Kamas tend to have other special effects on them.✝✝Can be Swapped for whatever you like better. However, if you select a domain it seems that you cannot take a pet an the build says to take a leopard. A readied kinetic blast can be used to counterspell any spell of equal or lower level that shares its descriptor. The wall lasts for a number of rounds equal to your Constitution modifier or until you use a wall infusion again. Even the weakest kinetic blast involves a sizable mass of elemental matter or energy, so kinetic blasts always deal full damage to swarms of any size (though only area blasts deal extra damage to swarms). What I do not understand is how can he cast spells? It won’t have enough AB to use it.For you - either check AC of your enemies to decide or turn it off forever as well. Will step on Reggies toes, so there's that. All the juicy stuff is passive, so if you need to swap the damage type - unequip the rod. Mobility, Perception, Persuasion, Stealth, Use Magic Device. Lesser extend rod for Mirror Images. The burn cost listed in each infusion's Burn entry is added to the burn cost of the kinetic blast the infusion modifies. We don't need weapons. Hello! Updates have been made to Melee Sorc, Noble Assassin, Aldori Investigator, Slayer, and AT Sorcerer for those interested. Any time a creature enters the cloud, it takes half the normal damage from your blast, as do creatures that end their turns in the cloud. Turn on Fighting Defensively at lvl 4 and never turn it off again. Quicken spells serve dual purpose. Lategame: Perfection, Arcane Protector, Amulet of mighty Fists+5, Manticore Claws, Cloak of Winter Wolf, Ring of Circumstances(Str, Dex, Cha, Con), Bracers +8, Opportunist’s Boots, Belt/hat+8, Ring of Ultimate Protection, Any robe✝. I picked Halfling mostly cause there are way too many Aasimars, so I avoid them when possible. As kinetic power is seldom inherited, kineticists are rarely able to find mentors to guide them, so they must delve into these mysteries on their own to learn to … Fire Aura Robes, Arcane protector x2(or whatever else), Ring of circumstances, Profane Amulet from Varnhold DLC, Absolver Cloak, Quicken Rod, Rod of Flaming Vengeance, Grandmaster Rod, +Stat gear. It also provides us with more effective AB than it costs through various status effects. This element determines how she accesses the raw power of the Ethereal Plane, and grants her access to specific wild talents and additional class skills. And having access to Heal, or Mass Heal, when things inevitably go wrong is invaluable. There's Elemental (fire) option but I assume for Dex Scion you'd want Draconic. But it still stacks on top of Deadly earth for double the damage. You will need it. You can accept 1 point of burn at the start of your next turn to extend the duration to 1 minute per kineticist level you posess. Choose a skill. Let me introduce you to Deadly Earth. By accepting 1 point of burn, you can increase the miss chance by 5% until the next time your burn is removed. I'll make an edit shortly. The kinetic blade doesn't add the damage bonus from elemental overflow. She must have at least one hand free to aim the blast (or one prehensile appendage, if she doesn't have hands). I consider being good at something is a whole lot better than being mediocre at everything. ✝Will require Delay Poison(Communal) from your cleric, but otherwise is a potent tool to kill enemies faster✝✝Or any other spell - you will use those slots for transformation anyways. Cause we needed to multiclass and had no spare feats for extra channel anyways. Whenever a blast with this infusion deals damage to a foe, that foe becomes entangled for 1 minute. It's still a nice bit of damage, especially so against enemies you can smite, but don't be too hyped about it, especially on higher difficulties. Kineticists who focus on the element of water are called hydrokineticists. AC from Bloodline, Free wings @lvl16, AC from Spells, AB through Arcane Weapon. I chose early levels. Why are you adding 1-2 Monk level to pretty much every character? The kineticist uses her Constitution modifier on all concentration checks for wild talents. Additional Class Skills: Athletics and Knowledge (World), Simple Blast (Type/Damage): Earth Blast (Physical/Bludgeoning,Piercing,Slashing), Wild Talent Bonus Feats: Great Fortitude, Improved Great Fortitude, Endurance, Trip, Greater Trip. The shroud can either cover your body, functioning as armor, or float around you and block attacks, functioning as a shield. It'll be fine. Use crossbow till lvl 5. This is a power attack build. You gain a bonus equal to 1/2 your kineticist level on skill checks with the skills your primary element added to your class list. They are either your get-out-of-jail-free cards, or additional damage per round. She can't select the same element she selected at 7th level unless it is her primary element. Is that the correct one or is daconic / red or something else meant? With a touch, you can heal a willing living creature of an amount of damage equal to your kinetic blast's damage. There is a bear form scimitar in the game. From level 5 you switch to longsword for life. At 1st level, a kineticist chooses one primary element on which to focus. Things are not free in life, though. Lore(nature) is okay as well. ✝You can dump Wis to 5 and get 16 con or cha, but it’s not absolutely needed. Is it possible to be like a half-tank? Prerequisites: Any of (Wall, Deadly Earth, Cloud). Infusions come in two types, each of which changes a kinetic blast differently: a substance infusion causes an additional effect, while a form infusion causes the kinetic blast to manifest in a different way. Good option for a blind run. This is what Amiri always wanted to be. Aasimar is still numerically superior and doesn't need to turn on Fighting Defensively to get his bonuses. You painfully push forth jagged chunks of rock from your flesh. Use Gather Power to reduce the burn. Healing Burst heals half as much damage as normal. The story of the game takes place with you leading a party of adventurers made up of many different characters. The saving throw DC is Dexterity based. This infusion is a mind-affecting effect. You infuse the ground in a 20-foot-radius anywhere within 50 feet of you. Main Ki Powers are extra attack and true strike. данным Hobby World книгам по Pathfinder - Основной книге правил, Бестиарию, Путеводителю и Рунным властителям. has seize the moment more for himself than his party(I tend to take it on everyone by 9) so they will give him even more attacks. At 3rd level, a kineticist's body surges with energy from her chosen element whenever she accepts burn, causing her to glow with a nimbus of fire, weep water from her pores, or experience some other thematic effect. Keep a dagger on you in case you will need to burst something with Shocking Grasp. You use Kinetic Healer to heal all creatures in a 30-foot radius around you. Pick a type of creature usually allowed as a familiar when you gain this wild talent. Falcata (Lion’s claw), Magus - Chosen Weapon: Falcata✝ // Accomplished Sneak Attacker, Magus - Dazzling Display // Arcane Accuracy, Magus - Improved Critical: Falcata // Bane Blade, Magus - Weapon Specialization: Falcata // Greater Weapon Specialization: Falcata, Shield, Shocking Grasp, True Strike, Grease, Vanish, Corrosive Touch, Mirror Image, Glitterdust, Blur, Frigid Touch, Stat Spells, Greater Invisibility, Dimension Door, Stoneskin, Perception or Knowledge: World, Use magic Device (spare), Kukris from Nok-Nok Quests, Monk Robes, +Stat gear, +AC gear, Alkali Gloves, Rogue - Accomplished Sneak Attacker // Finesse Training: Kukri, Rogue - Outflank // Combat Trick > Improved Two-Weapon Fighting, Rogue - Weapon Focus: Kukri // Combat Trick > Dazzling display, Rogue - Shatter Defenses // Combat Trick > Improved Critical: Kukri, Alchemist - Greater Two-Weapon Fighting // Crippling Strike, Alchemist - Critical Focus // Combat Trick > Double Slice, Rogue - Staggering Critical // Double Debilitation, Persuasion or Athletics. Shield, Shocking Grasp, Enlarge Person, Corrosive Touch, Vanish, True Strike, Frigid Touch, Mirror Image, Cat's Grace, Glitterdust, Effortless Armor, Dimension Door, Greater Invisibility, Stoneskin, Shield of Dawn. I have played as dex monk ane Aldori Duellist both were very good. Proper druid centered on shape-shifting and tripping enemies. And we kinda have to have it as bite forces you into 2ft distance. ✝Doesn't matter which color you pick, Although acid is nice for corrosive touch and acid is the least resisted element. cheers. Decent DC’s for heightened control Spells, pet, some heals, bit of damage, summons. General plan when you get there is as such: decide if you want to murder them in melee or with spells/breath weapon. All builds on this page have been generously provided with permission by InEffect. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and Spell Resistance as normal for a blast of its type. Weapon Talents were skipped entirely. Pretty solid. Turn off power attack for your pet. will cost you skill points. Your kinetic blast is so bright that it blinds your foes. If you have 10 or more ranks in the skill, this bonus increases to +6. She must select the expanded defense utility wild talent to gain the defensive wild talent of any element she gains via the expanded element class feature. You release your power in a diffuse cloud. Animate dead and bloodline spells will do fine as fodder summons. Hi, I would like to go build like duelist but not dex rapiers. At 1st level, a kineticist can overexert herself to channel more power than normal, pushing past the limit of what is safe for her body by accepting burn. Haste, Resist Energy (Communal), Dispel Magic✝, Dragon’s Breath, Dimension Door, Animate Dead, Protection from Energy (Communal), Beast Shape III✝✝✝, Fire Snake, Geniekind, Angelic Aspect, Dragonkind I✝, Transformation, Sirocco, Heroism (Greater), Dragonkind II✝, Wave of Exhaustion, Firebrand, Legendary Proportions, Dragonkind III✝, Seamantle, Frightful Aspect, Vanish (Quicken), Burning Arc (Quicken), Mirror Image (Quicken), Sense Vitals (Quicken) Fireball (Quicken), Haste (Quicken), Displacement (Quicken), Dragon’s Breath (Quicken), Dimension Door (Quicken), Fire Snake (Quicken) Sirocco (Heightened) - lvl7.8.9. Well, it would work if take dual-talent; however, that will take away extra feat and unable to get 3rd feat at level 1 so something needs to be fixed, either less feat or starting attributes changed to correct values. I chose Kama because only decent Sai I found was agile. There are flaming nunchucks in A1 and then you can buy a +2staff from the old witch in A2. Aspect of the wolf allows for free trips. Or estoc for blinding light.✝✝Or Blind Fight. ✝*Get Accomplished if you didn't find +4 item yet. Race is not such a big deal imo as it could be either a redemption story or just an exception. Click it from level 1 and never turn it off pretty much, except for beast form. An energy blast deals 1d6+half of the kineticist’s Con modifier, and the damage increases by 1d6 every 2 kineticist levels thereafter. A kineticist can't choose to accept burn if it would put her total number of points of burn higher than 3 + her Constitution modifier (though she can be forced to accept more burn from a source outside her control). True strikes will help you land the 1st hit if that will become a problem. Element(s) aether; Type utility (Sp); Level 1; Burn 0 This ability is similar to mage hand, except you can move an object that weighs up to 5 pounds per 2 kineticist levels you possess (minimum 5 pounds), and you can move magical objects.Additionally, you can create a container of entwined strands of aether in order to hold liquids or piles of small objects of the same weight. Has some DR so won’t drop dead unless focused. you get enough saves from items and priest can give you cha saves anyway. All ranged attacks made with physical weapons suffer a 20% miss chance against you, except for attacks from massive weapons such as a giant's thrown boulder or a ballista. She reduces the burn cost of that metakinesis by 1 point (to a minimum of 0 points). Has Decent Dazzling and Shatter, 50 buffed AB in top gear + Arcane accuracy should you need it. Hi, thank you for a great guide. Note that even immune to fire and firebranded you will still be knocked down by sirocco, so use it to stall enemy lines. Attempt a ranged attack roll against a target within 50 feet. The Definitive Edition of Pathfinder: Kingmaker is finally coming to consoles with an all new turn-based mode, and with that, it is a chance to introduce Pathfinder to a whole new audience. Fearsome warriors and spellcasters, eldritch knights are rare among magic-users in their ability to wade into battle alongside fighters, barbarians, and other martial classes. Take Weapon Focus at 5, Shatter at 9 and wings at 11. Sometimes a psychokineticist inadvertently unleashes his power when he experiences an outburst of strong emotion, potentially making a psychoki… Everything is controlled for a good long while. Every wild talent has an effective spell level. WIS-based would also work with a regular Monk instead of Scaled fist. Your kinetic blast extends in a fan of flames, damaging all creatures in a 15-foot cone. You open a direct conduit to the purest elemental fire and send it surging forth. ;tldr version: ... Amri, one kineticist, Octavia, Linzi, and an Inquisitor as the main character? Staff early, Greataxe (Vanquisher bis) later. Likes having alchemist in the team for shield infusion, but wands/bracers will do as well. I'd be able to drag the thing through unfair, so I guess it's viable for that. Heighten all your CC spells. Can anything be done to it. Extra attack per round goes a long way. Each time the kineticist uses one of her kinetic blast wild talents, she can apply up to one associated form infusion and up to one associated substance infusion. AC items. Anytime a creature crosses the wall, it takes half the normal damage from your blast (or full damage from an energy blast). Thanks. Kineticist - Point-Blank Shot // Precise Shot // Fire / Extra Range, Kineticist - Weapon Focus: Kinetic Blast // Fire > Dreadful Carnage, Kineticist - Skill Focus: Persuasion // Fire’s Fury, Kineticist - Shatter Defences // Earth > Trip, Kineticist - Fury’s Fall // Earth > Greater Trip, Kineticist - Agile Maneuvers // Enduring Earth, Kineticist - Persuasive // Elemental Whispers - Centipede✝✝, Kineticist - Blind Fight // Expanded Defence > Flesh of Stone, Kineticist - Toughness // Fire > Iron Will, Kineticist - Cloud // Metakinesis: Empowered, Monk robes, fauchard(Mastery), stat items, AC items, Monk robe, cloak of winter wolf, opportunist’s boots, Alchemist - Combat Expertise(+2 int item) // Feral Mutagen, Alchemist - Trip // Combat Trick > Outflank, Alchemist - Crane Wing // Combat trick > Combat Reflexes, Sword Saint - Dazzling Display // Chosen Weapon: Fauchard, Alchemist - Combat Trick > Shatter Defenses, True strike, Shield, Restoration (Lesser), Stat spells, Haste, Displacement, Heroism, Echolocation, Greater invis. Use glaive till enlarge person spell from someone in your team is long enough to not be annoying. She can choose any element, including her primary element. Role: Kineticists generally use their powers to assail their foes from range, but based on the way their talents develop, they can channel their kinetic abilities for a variety of situations. Think I forgot to mention that with shatter defenses your melee attacks will almost always all hit. Would love someone casting Legendary proportions on him. Kineticists are living channels for elemental matter and energy, manipulating the world around them by drawing upon inner reserves from their own bodies. The harsh reality is you are 2 levels behind a wizard in spell progression (just 1 behind Wiz/AT, though). How to fix? A kineticist who has accepted burn never benefits from abilities that allow her to ignore or alter the effects she receives from nonlethal damage. Until the next time your burn is removed, you gain Evasion ability. As a kineticist's body becomes more and more suffused with her element, she begins to gain more powerful benefits.